|
World Version › Community › Forum
Tournaments Discussion, reviews, etc.
|
|
|
«« First « Previous |
1 |
Next » Last »» |
|
| |
|
|
|
MemberOffline
|
|
Gender: Posts: 1
|
|
|
|
Attention DDR freaks! Pilgrimage 2004, the SLC event of the year, is now hosting a DDR Tournament, sponsored by RedOctane and CobaltFlux! 
What: Pilgrimage 2004
When: September 17-18, 2004
Where: Holiday Inn (Downtown)
999 South Main Street
Salt Lake City, Utah 84111
URL: http://pilgrimage.scene.org/2004/
DDR TOURNAMENT RULES: *
Setup:
Two dance pads connected to a PS2 will be used. We will be using the American "DDR Max 2" game for all songs. All songs available in the game will be unlocked. We turn off the danger warning and use Type2 arrow coloring.
Signing Up:
To enter, players must fill out a sign-up sheet and play a qualifying song. Sign-up sheets will be made available at the party. Players may sign up at any time during the two-hour qualifying period, but we will only enter as many people as sign up and play their song during that time. If there are too many players for everyone to play a qualifying song, we will consider people on a first-come, first-served basis. To ensure that you can play, sign up early! We will guarantee that everyone who signs up within the first 30 minutes will be permitted to play in the qualifying round, even if this takes us over two hours.
Qualification:
We will choose a qualifying song. It will have a difficulty in the range of six to eight feet, and will be in either standard or heavy play mode. All participants will play this song, and be given a score according to the following rules:
O.K.: +6
Perfect: +2
Great: +1
Good: 0
N.G.: 0
Almost: -4
Boo: -8
Only the top 16 players will advance to the tournament, which will then be single elimination. If there are any ties in the qualifying round, they will be resolved with an additional qualifying song, chosen by us in advance. Tie-breaking songs will have a difficulty of 8-9 feet. Ties will be resolved AFTER the 2-hour qualifying period is over.
There are a few cases in which one player has a higher score, but the other player has a higher grade. We will still use score to determine a winner.
Tournament Matches:
Each match will consist of three songs. We'll decide who chooses the first song by flipping a coin, with the winner choosing the song and the loser choosing its difficulty. The winner of the first stage chooses the second song and its difficulty; the loser of the first stage chooses the third song and its difficulty.
Player ranks in the qualifying round will be used as seed positions in the actual tournament. The tournament structure will look like this:
A 1 vs. 16
B 5 vs. 12
C 8 vs. 9
D 4 vs. 13
E 3 vs. 14
F 7 vs. 10
G 6 vs. 11
H 2 vs. 15
The winners will continue to the second round:
J A vs. B
K C vs. D
L E vs. F
M G vs. H
And then the third round:
N J vs. K
P L vs. M
The winners of the third round will play for first and second place (N winner vs. P winner). The losers of the third round will compete for third place (N loser vs. P loser).
A player wins a song if they score higher on that song than their opponent. We will use the same scoring method as the qualification round. To win a match, a player must win 2 out of 3 songs. If the same player wins the first two songs, the third song will not be played. In the event of a tie at the end of the third song, the combined score of the first two songs will be used to decide the winner. In the extremely unlikely event of a further tie, The players will continue alternately choosing songs until someone wins, sudden-death style.
A player may only select a given song once during the entire tournament. They may choose the qualification-round song, if they wish, but only once.
During the first round of the tournament, players may choose Light, Standard, or Heavy difficulties (Beginner mode is never allowed). During the second and third rounds, only Standard and Heavy difficulties are permitted. The final two matches will be Heavy only.
Options:
Only the speed option (1x, 1.5x, 2x, etc.) is allowed. Players are not required to play at the same speed.
Sportsmanship:
We expect all participants to be courteous and well-behaved. Disruptive behavior is grounds for disqualification. Players behaving disruptively will be warned once, and disqualified if poor behavior continues.
* These rules may be changed without notice.
The most current version of the rules are available at the Pilgrimage 2004 web site: http://pilgrimage.scene.org/2004/compos.html. |
|
|
San Jose, CA, -- • PM |
• Reply
|
|
| |
|
«« First « Previous |
1 |
Next » Last »» |
|
| |
|
Back to: Tournaments
|
| |
|
|